TRELLIS 2
Best when you want a TRELLIS-first GLB workflow with strong topology handling and advanced controls.
From 35 credits
Use Meshy v6 for highly detailed 3D objects from concept art, product photos, digital art, AI images, or sketches.
Meshy v6 · PBR/remesh controls · GLB/FBX/OBJ/USDZ/STL outputs
Meshy v6 is an AI 3D creation workflow for turning 2D images into detailed textured 3D models, with controls for topology, materials, and character-oriented options.
Works with product photos, concept art, AI images, digital art, and sketches.
Topology, remesh, texture, PBR, pose, rigging, and animation options are exposed in the generator.
Official API examples include GLB, FBX, OBJ, USDZ, and STL model URLs.
Meshy is a strong choice when users want a familiar AI 3D tool with practical asset-production controls.
Meshy positions Image to 3D for highly detailed objects from many kinds of 2D references.
API output can include base color, metallic, normal, roughness, and emission texture maps.
Pose, rigging, and animation options help with humanoid model experiments.
Meshy v6 fields exposed by the current Trellis2 generator.
One publicly accessible image URL or uploaded image.
Single clear object, simple background, sharp lighting, ideally over 1040x1040px.
Triangle or quad topology modes.
Target polycount control from 10,000 to 300,000.
Texture generation and optional PBR maps.
Official API task objects can include GLB, FBX, OBJ, USDZ, and STL URLs.
Turn a final concept image into a usable first 3D pass.
Create inspectable product models from clean reference photos.
Try pose, rigging, and animation settings on humanoid references.
Generate multiple themed objects with consistent visual style.
Common questions about Meshy v6 image-to-3D.
Primary Meshy sources used for features, parameters, and input guidance.