Step 1
Upload one clear image
Use a JPG, PNG, or WebP with one object, a simple background, and visible material details.
Browser-based image-to-3D
Upload one image, generate a textured 3D asset with TRELLIS 2 or another available model, preview it locally in the browser, and export a GLB. No local GPU installation is required.
Generate textured GLB assets with base color, roughness, metallic, and opacity, with premium controls and up to 1536 resolution.
Upload an image and click Generate to create a 3D model
One source image, one model choice, and one downloadable GLB.
Step 1
Use a JPG, PNG, or WebP with one object, a simple background, and visible material details.
Step 2
Start with TRELLIS 2 or switch to another model when you need a different control or output profile.
Step 3
Inspect the generated asset in your browser, then download the GLB for Blender, Unity, Unreal, or the web.
These are official Microsoft TRELLIS.2 research figures, shown as capability references rather than results generated by trellis2.com.



Pricing and controls come from the same registry used by the live generator.
Generate textured GLB assets with base color, roughness, metallic, and opacity, with premium controls and up to 1536 resolution.
Use Hunyuan3D v3.1 Pro to convert one image into a high-quality 3D model with optional PBR materials.
Convert a single image into a textured 3D model with Meshy v6 controls for topology, texture, rigging, and animation.
Use Tripo v2.5 to generate 3D mesh assets from a single image with texture quality and quad mesh controls.
Generate a Rodin 3D mesh from an image with output format, material, quality, and HighPack controls.
Use a sharp image with one object, a simple background, limited occlusion, and enough visual information to infer the object silhouette and materials.
The current workflow returns a GLB file that can be previewed in the browser and imported into common 3D tools.
No local GPU is required for the web generator. The upstream TRELLIS.2 repository has separate Linux and NVIDIA GPU requirements for local installation.
Use TRELLIS 2 for its PBR and topology-oriented controls, then test another model with the same source image when speed, face-count, rigging, or workflow options matter more.