Step 1
Upload one clear image
Use a JPG, PNG, or WebP with one object, a simple background, and visible material details.
Browser-based image-to-3D
Upload one image, generate a textured 3D asset with TRELLIS 2 or another available model, preview it locally in the browser, and export a GLB. No local GPU installation is required.
Generate PBR-ready GLB assets at 512³, 1024³, or 1536³ resolution. Generation costs 30, 35, or 42 credits based on the selected resolution.
Upload an image and click Generate to create a 3D model
One source image, one model choice, and one downloadable GLB.
Step 1
Use a JPG, PNG, or WebP with one object, a simple background, and visible material details.
Step 2
Start with TRELLIS 2 or switch to another model when you need a different control or output profile.
Step 3
Inspect the generated asset in your browser, then download the GLB for Blender, Unity, Unreal, or the web.
This page is for generic image-to-3D work. Use the TRELLIS 2 generator when you already know you want that model's controls.
Generate a textured GLB, then convert it to STL in the browser when you need a slicer-ready mesh.
Turn a concept or product photo into a preview mesh for Unity, Unreal, or Godot before a full art pass.
Build a quick 3D view of a product, prop, or packaging shot for web or AR viewers.
Import the GLB, check topology and materials, then remesh or retopologize if the print or game budget is strict.
The paid generator accepts one image and returns a GLB you can preview here. Printing needs a second, free conversion step.
JPG, PNG, or WebP. One subject, limited occlusion, and a simple background produce the most usable mesh.
The current workflow downloads a GLB with geometry and, depending on the model, PBR material attributes.
STL cannot keep colors. Convert the GLB locally with the free GLB to STL tool when you need a printable mesh.
These are official Microsoft TRELLIS.2 research figures, shown as capability references rather than results generated by trellis2.com.



Pricing and controls come from the same registry used by the live generator. TRELLIS 2 is the default; other models are useful when you need a different speed, face-count, or rigging profile.
Best when you want a TRELLIS-first GLB workflow with strong topology handling and advanced controls.
Tencent's pro image-to-3D model with PBR support and face-count control up to 1.5M faces.
A creator-friendly image-to-3D workflow with PBR, remesh, polycount, pose, rigging, and animation options.
Fast and consistent image-to-3D generation with texture, PBR, quad mesh, orientation, and auto-size controls.
Rodin focuses on production-ready assets with clean topology, PBR materials, multiple export formats, and HighPack.
Image-to-3D generation uses account credits. The exact cost depends on the model and options you select in the form above. Converter pages stay free and do not spend credits.
See credit packsUse a sharp image with one object, a simple background, limited occlusion, and enough visual information to infer the object silhouette and materials.
The current workflow returns a GLB file that can be previewed in the browser and imported into common 3D tools. Convert that GLB to STL if you need a printable mesh.
No local GPU is required for the web generator. The upstream TRELLIS.2 repository has separate Linux and NVIDIA GPU requirements for local installation.
Use TRELLIS 2 for its PBR and topology-oriented controls, then test another model with the same source image when speed, face-count, rigging, or workflow options matter more.
No. This page covers generic image-to-3D use cases and lets you start from any supported model. The TRELLIS 2 generator is the brand and control page for that model.